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#1 |
![]() Join Date: Jun 2008
Reputation: 161
Posts: 70
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Interested in Puzzle Dimension? Read this first!
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I'm a sucker for neat little puzzle games and Puzzle Dimension seems to fit that bill pretty well. Below is a bit of a review including a quick rundown of the game basics and a comparison of the demo with the full version to give you a better idea what the demo is missing when you try it out. Gameplay:
__________________________________________________ ____________________________ Demo / Full version comparison:
__________________________________________________ ____________________________ How the game works: Movement:
Camera:
Tiles:
Scoring:
Optional goals:
__________________________________________________ ____________________________ Links:
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#2 |
![]() Join Date: Jun 2008
Reputation: 161
Posts: 70
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Reserved just in case...
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#3 |
![]() Join Date: Nov 2009
Reputation: 1862
Posts: 4,422
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That's a nice little review, my only gripe with the game is the tutorial, it's fine to complete and gives you the basics of what each tile does, however, once you start the full game you have no idea, as far as I'm aware, what a 'new' tile does until you roll over it, if it blocks your path once you've discovered what it does it means trying to get to that part of the level again from the beginning.
A much simpler idea would have been to include maybe an image of each different tile in the tutorial or include one different tile while playing through it, this would mean when you do start the game you'll have a much better idea what a tile does before approaching it. |
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#4 |
![]() Join Date: Jun 2008
Reputation: 161
Posts: 70
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To be fair the manual includes all that information, though people don't really use manuals as much anymore. This is especially so with digital downloads. That's probably obvious to the developer though as well, so they could have included tile information in the help menu if they thought it was critical.
You can get by pretty reasonably without being told precisely how each tile works with experimentation. Having to figure them out in the early simple stages is probably part of what makes them interesting stages. There's also the part where if you don't know how many tiles there are or what they do, it could add to the anticipation for the next puzzle. If the game threw up a dialog that told people to go die in a fire to see how it works, they might be more likely to just chalk it up to gameplay. Hard to say. |
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#5 |
![]() Join Date: Jan 2010
Reputation: 21
Posts: 324
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very good review, thumbs up
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#6 |
![]() Join Date: Sep 2007
Reputation: 23
Posts: 365
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Good review.
Also, I herd u liek bump. |
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#7 |
![]() Join Date: Sep 2006
Reputation: 1
Posts: 402
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IMO
This game is functional but, honestly the demo I tried about a year ago worked and looked better, and the visual graphics were alot better too. Guess buying it on sale was a mistake as is the case with another game I got on sale too.
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#8 |
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Guest
Posts: n/a
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Are you sure? I've played the demo side by side with the release version I bought on sale and there's no difference I can tell (besides the demo version being a LOT easier).
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#9 | |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 20
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Quote:
And the release of the game was in june 2010 so if it was about a year ago it must've been something else :P The graphics and gameplay should not differ between the demo and the full version. |
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#10 |
![]() Join Date: Sep 2006
Reputation: 1
Posts: 402
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Yeah, the demo was noticably alot easier I guess. But I waited to buy it, now I'm a little less curious than earlier. The graphics look like they should be alot better, could be my video settings, it's likely something like that. But I lowered and raised them and there really isn't any noticable difference.
![]() And right at the start of the game the tiled pads start disappearing and there ain't no invisible tiles to jump on and that's a huge disappointment, because the round is over if there ain't any way to get more flowers and jump to the portal. So all I can get is 1 flower and then it's over....no challenge,no alternatives except start over again. So far I expected more from this game. |
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#11 |
![]() Join Date: Nov 2008
Reputation: 83
Posts: 332
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That is most curious. The tiled pads don't disappear for me; the only ones that disappear are the cracked ones, and there is a strategy for those (jumping over a cracked one so that it will be there to land on when you jump back)... I do know that I started seeing surfaces disappear when I had a dying video card, could that be happening to you?
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#12 |
![]() Join Date: Sep 2006
Reputation: 1
Posts: 402
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The cracked ones are disappearing, but not just one at a time.
The ones next to each other on the same path are disappearing together, leaving no way to just jump over the blank space when there are 2 blank spaces to cross. And usually I always end up on a tile that isn't aligned with the path I need to follow, so if I could jump 2 spaces I would need to jump at about a 10 degree angle too. I don't know whats wrong with my strategy or if it's the game. I'm not very far into the game, like I think I only played about 5 maps so far. But I'm trying to get good scores on first maps that I thought were easy ones, and I expected them to get harder as I go through them but not so soon ! |
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#13 | |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 20
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Quote:
If the game is acting in a different way it's best to submit a error report at the Puzzle Dimension support page |
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