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Old 12-01-2011, 04:09 AM   #16
FioPro
 
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You could even make your game look like LEGO if you want just reduce texture resolutions in TextureGroups to something like 1 instead of 2048/4096 ^^

Seems like a lot of UT players play this game (since it was one of the best UT3 mods), which is nice - that means people playing this are able to aim.
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Old 02-09-2012, 02:05 AM   #17
Squishpoke
 
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You could even make your game look like LEGO if you want just reduce texture resolutions in TextureGroups to something like 1 instead of 2048/4096 ^^

Seems like a lot of UT players play this game (since it was one of the best UT3 mods), which is nice - that means people playing this are able to aim.
Yeah, I used legolike graphics for UT3 back when I had a terrible laptop. I gotta say it makes the game look like a bag of horse crap, though.
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Old 03-13-2012, 08:50 AM   #18
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Your performance related comments are wrong on almost all accounts. Like Depth of Field, that doesn't increase performance at all, quite the contrary. Same with Motion Blur.
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Old 03-14-2012, 12:44 AM   #19
Squishpoke
 
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Your performance related comments are wrong on almost all accounts. Like Depth of Field, that doesn't increase performance at all, quite the contrary. Same with Motion Blur.
I wrote that ? Fixed, thanks.

Last edited by Squishpoke: 03-14-2012 at 06:49 AM.
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Old 03-14-2012, 03:52 AM   #20
Winegums
 
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Nice, maybe it would be making a page on the main webby for tweaks.
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Old 03-14-2012, 06:26 AM   #21
greenbug
 
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Very helpful. I tweaked some graphical settings with this. I can't remember what option it was, but it made certain things more.. visual. It made red stars appear around skulls on the Abaddon stage, and it made Manalishi poison easier to spot, when on the ground. I like the way there's a balance to that too, if you actually stand in it, your screen goes almost completely green for a few seconds.
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Old 03-14-2012, 06:50 AM   #22
Squishpoke
 
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Very helpful. I tweaked some graphical settings with this. I can't remember what option it was, but it made certain things more.. visual. It made red stars appear around skulls on the Abaddon stage, and it made Manalishi poison easier to spot, when on the ground. I like the way there's a balance to that too, if you actually stand in it, your screen goes almost completely green for a few seconds.
Most likely Depth of Field, I think. Or the lack of Fog Volumes.
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Old 03-18-2012, 05:55 AM   #23
greenbug
 
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Not sure which, but it's also kind of cheating in a way, because it also disables the dark cloud effect during the Natural Disaster on Forsaken Canyon. All you see is lightning striking the stage.
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Old 03-18-2012, 09:05 AM   #24
Squishpoke
 
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Not sure which, but it's also kind of cheating in a way, because it also disables the dark cloud effect during the Natural Disaster on Forsaken Canyon. All you see is lightning striking the stage.
Same with the castle level, where your vision is obscured with fog if you do not destroy the chronostone in time.

You can always turn fog volumes back on, like I did.
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Old 03-18-2012, 01:33 PM   #25
greenbug
 
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I may do so. Having it off though really helps my framerate. With the dark cloud effect on, i get about 10-5fps. I just can't kill anything.

Also, we should totally play some time. x)
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Old 03-18-2012, 05:26 PM   #26
Squishpoke
 
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Sure, Steam name is Squishpoke
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Old 03-19-2012, 04:59 AM   #27
greenbug
 
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Are you the Alaskan dude? Because there's three others that appear with that name. x)
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Old 03-19-2012, 07:56 AM   #28
Squishpoke
 
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Are you the Alaskan dude? Because there's three others that appear with that name. x)
Someone stole my name?! Yes, I am the Alaskan dude.
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